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Visualization

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Bylevel and Level Overrides for Hatches/Patterns and Fills

Make Bylevel and Level Overrides recognise Hatches and Patterns. If a H/P is placed on a particlar level, then it will use a H/P pre-defined for that level. This should also pave the way for H/P's to be overriden by level.Make Bylevel / Level Over...
about 4 years ago in Visualization 0 Future consideration

Apply a Temporary "Vertical Exaggeration Factor" (Z axis) to a View for Clarity and Understanding

I have an idea for an enhancement request. It would be great for a user to be able to apply a "vertical exaggeration Z factor" to 2D and 3D views of models (a view attribute - not an element scale factor ) to increase understanding of elevations, ...
about 4 years ago in Visualization 1 Future consideration

Movie editor: upgrade to 2017.

The tool Movies.ma currently offers very primitive and rather limited means of tying sequences together. The way by wich one inserts frames/sequences and transitions is aged.The program should read BIMG files, as wel as PSD and XCF.I'd like to imp...
about 4 years ago in Visualization 0 Future consideration

CVE's + Raster Ref's with Luxology + Quickvision Output Integration

Transfered from EAP Ideas listI would like to see the render settings (incl .mat, .pal etc) saved as part of the Saved View / DV / CVE.This would allow the user to incoporate rendered views using Luxology, Thematic Displays etc as raster Ref's tha...
about 4 years ago in Visualization 0 Future consideration

2 Additional Texture Projection methods

1 - Conical ProjectionThis is where you can paint a texture onto solids from a point like a old school projector.This would be useful for photomatching a scene, where the "back plate" geometry could be textured with a photo matching the cameras lo...
about 4 years ago in Visualization 0 Future consideration

Interoperability of 3D content through OpenUSD (Universal Scene Description)

Is there an interest in the OpenUSD pipeline among MicroStation users?
about 1 year ago in Visualization 0 Future consideration

Animated Texture name incremental with layers

A material can be build from several pattern layers, by adding images. These can add, subtract or mask portions/color to assemble a pattern map or bump map. A pattern (or bump) can be animated by using the Increment Pattern Name option. This lets ...
about 4 years ago in Visualization 0 Future consideration

Clearances Display Style

Transfered from EAP Ideas list https://communities.bentley.com/products/betas/microstation_early_access_program/f/343352/t/98795.aspx Thematic Display Style: Clearances SS3's Slope and Insolation Display Styles were really really useful tools.Slop...
about 4 years ago in Visualization 0 Future consideration

Rendering Materials - Quantification / Item Type support

Mstn's Rendering Materials systems manages a large number of settings and other info that can be applied at subelement level (faces). It would be useful to leverage this to allow the use to extract or select the faces that have been assigned a par...
over 1 year ago in Visualization 1 Future consideration

D5 render engine

Hi Bentley. If you have not seen this you need too. www.d5render.com It is an awesome rendering engine that supports 3ds Max, SketchUp, Rhino, Archicad, Revit, and a few more... Bentley is missing Its c. $350 per license per year......
over 1 year ago in Visualization 2 Future consideration