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Visualization

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Low Poly Display Style

I would like to have an option to make a 3D view show as Low Poly, to boost performance on large or complex scenes. The current Fast Cells option (View Attributes) is just a No Poly display that really does enhance performance, but makes (only) ce...
over 3 years ago in Visualization 0 Future consideration

Feature Request: LumenRT needs to support all MicroStation animations!

Make LumenRTsupportall types of MicroStation animation?This has been a requested feature for quite some time now.David Burdick saidit was on the to-do lista couple years ago.In addition to traffic animation, LumenRT should accept all animations th...
over 3 years ago in Visualization 2 Future consideration

Enable material level overrides in references

through level manager I can set materials to by level and overrides, but only to live files. please enable this to apply to references also.Additionally, a reference setting toggle to turn on/off applied materials would be very beneficial. as we a...
over 3 years ago in Visualization 2 Future consideration

Animated Texture name incremental with layers

A material can be build from several pattern layers, by adding images. These can add, subtract or mask portions/color to assemble a pattern map or bump map. A pattern (or bump) can be animated by using the Increment Pattern Name option. This lets ...
over 3 years ago in Visualization 0 Future consideration

Animate any texture name incremental

No limit to the animated incremental map names, please. A pattern map or bump map can be animated by using the Increment Pattern Name option or the Increment Bump Name option. This lets the pattern/bump name change throughout a sequence successive...
over 3 years ago in Visualization 0 Will not implement

Movie editor: upgrade to 2017.

The tool Movies.ma currently offers very primitive and rather limited means of tying sequences together. The way by wich one inserts frames/sequences and transitions is aged.The program should read BIMG files, as wel as PSD and XCF.I'd like to imp...
over 3 years ago in Visualization 0 Future consideration

Material Hooks

Often an object will be modelled that might have several kids of material that are applicable to it, but these material choices wont be decided on until sometime later.The ability to assign a material by level:color is great for this kind of "late...
over 3 years ago in Visualization 1 Future consideration

Display Rule Condition Name & Descriptions

Display rules are awesome but it's a challenge to create a new rule with a bunch of conditions to drive standard drawings because this information has to be passed out to the team via email and training. Simply adding a description to the rule wou...
over 3 years ago in Visualization 0 Future consideration

CVE's + Raster Ref's with Luxology + Quickvision Output Integration

Transfered from EAP Ideas listI would like to see the render settings (incl .mat, .pal etc) saved as part of the Saved View / DV / CVE.This would allow the user to incoporate rendered views using Luxology, Thematic Displays etc as raster Ref's tha...
over 3 years ago in Visualization 0 Future consideration

2 Additional Texture Projection methods

1 - Conical ProjectionThis is where you can paint a texture onto solids from a point like a old school projector.This would be useful for photomatching a scene, where the "back plate" geometry could be textured with a photo matching the cameras lo...
over 3 years ago in Visualization 0 Future consideration