Skip to Main Content
Need Support? Let’s guide you to the right answer or agent.
ADD A NEW IDEA

Visualization

Showing 27

Animated Texture name incremental with layers

A material can be build from several pattern layers, by adding images. These can add, subtract or mask portions/color to assemble a pattern map or bump map. A pattern (or bump) can be animated by using the Increment Pattern Name option. This lets ...
over 3 years ago in Visualization 0 Future consideration

Clearances Display Style

Transfered from EAP Ideas list https://communities.bentley.com/products/betas/microstation_early_access_program/f/343352/t/98795.aspx Thematic Display Style: Clearances SS3's Slope and Insolation Display Styles were really really useful tools.Slop...
over 3 years ago in Visualization 0 Future consideration

Use Annotation Cells with Pen Tables

Need the ability to use annotation cells in a pen table. For printing things like curve data, stationing, etc., at different weights, this isn't possible.
over 1 year ago in Visualization 0 Future consideration

CVE's + Raster Ref's with Luxology + Quickvision Output Integration

Transfered from EAP Ideas listI would like to see the render settings (incl .mat, .pal etc) saved as part of the Saved View / DV / CVE.This would allow the user to incoporate rendered views using Luxology, Thematic Displays etc as raster Ref's tha...
over 3 years ago in Visualization 0 Future consideration

CVE-style updates for rendered Saved Views

Transfered from EAP Ideas listI would like to see the render settings (incl .mat, .pal etc) saved as part of the Saved View / DV / CVE.This would allow the user to incoporate rendered views using Luxology, Thematic Displays etc as raster Ref's tha...
over 3 years ago in Visualization 0 Future consideration

Physical Camera attributes

To improve rendering quality and composition it would be helpful to have: ability to define camera attributes such asf-Stop, Exposure, Shutter, Focal Length, Lens, ISOability to define visual aids such as grids on screen, lines defining the rule o...
over 3 years ago in Visualization 0 Future consideration

Material Hooks

Often an object will be modelled that might have several kids of material that are applicable to it, but these material choices wont be decided on until sometime later.The ability to assign a material by level:color is great for this kind of "late...
over 3 years ago in Visualization 1 Future consideration